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Best Content Awards 2020

eLearning 24-7

I felt that having awards only for learning systems, wasn’t enough, because off-the-shelf content plays a huge role. In all seriousness, without content you wouldn’t need a learning system of any sort, just give folks binders of paper (like the old days). After all, without content what do you have?

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Game-based Learning Market worth $29.7 billion by 2026 – Report by MarketsandMarkets™

QuoDeck

Scope of the Report for Game-based Learning Market: Report Metrics Details Market size available for years 2020-2026 Base year considered 2020 Forecast period 2021-2026 Forecast units Value (USD Million) Fastest Growing Region North America Forecast 2022-2026 CAGR 21.9%

Games 59
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Unleashing the Power of Differentiation Strategies: A Comprehensive Guide

Kitaboo

Its convenience and flexibility have led to widespread adoption, with the market expected to grow from $97 billion in 2020 to $ 840.11 However, with so many players vying for similar markets, e-learning companies must distinguish themselves to build a niche and unique identity. billion by 2030.

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Microlearning, Engagement, Gamification, and the Elearning Success Summit with Stephen Ladek from LMSPulse

LifterLMS

Stephen and his team at Elearning Success Summit had their first summit in April of 2020, and they had about 6,000 people show up. Then they asked their community in late 2020 what they’d like to see in the next summit, and they had an overwhelming response for a summit focused on learning. How do we do learning?