Remove Analysis Remove Pedagogy Remove Taxonomy Remove Theory
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Learning styles: Worth our time?

Making Change

Variation among learners doesn’t prove any specific theory: “It is undoubtedly the case that a particular student will sometimes bene?t study found no clear evidence supporting any of the many theories about learning styles. Like the authors of Learning Styles: Concept and Evidence , the team that produced this (huge!

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Learning styles: Worth our time?

Making Change

Variation among learners doesn’t prove any specific theory: “It is undoubtedly the case that a particular student will sometimes bene?t study found no clear evidence supporting any of the many theories about learning styles. Like the authors of Learning Styles: Concept and Evidence , the team that produced this (huge!

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How to Create Effective Test Questions

CourseArc

As a general rule, a good question tests the 6-levels of intellectual understanding, as espoused in Bloom’s Taxonomy : Knowledge. To find out, let’s begin by reminding ourselves why we test our students in the first place. The Purpose of a Good Test Question. Comprehension. Application. Evaluation.

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Top 47 Posts and 10 Hot Topics for February

eLearning Learning Posts

Here they are (I have removed one or two as I don’t agree with them, and have put my interpretations at the bottom): Definition of an E-Learning Curve – Bloom’s Taxonomy - The E-Learning Curve , February 4, 2010 A colleague recently asked me “What is an e-learning curve?&# Were you too busy to read the reviews, analysis and opinions?

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The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

The traditional learning theories of Dick & Carey, Blooms Taxonomy and the ADDIE model fit into mobile eLearning. Design of mobile pedagogy requires guidelines for a thorough audience analysis, and knowledge of the device delivery and its shortcomings. Tolerance for error. Low physical and technical effort.

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Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

A Theory of Fun (“games are puzzles to solve, just like everything else we encounter in life&# ) The most serious issues we have to approach are puzzles. Don’t just read learning design and pedagogy books. Analysis – really know their audience. Understand gaming theory and gaming design.