Remove Augmented Reality Remove Behavior Remove Games Remove Toys
article thumbnail

Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? Even though it looks like a video game, it isn’t. These innovations represent game-changing performance supports for certain professions. Virtual and augmented reality have not seen wide public buy-in. But do you?

article thumbnail

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Though the area is largely unexplored, in 2015 we can expect to see analytics playing a bigger role in understanding learners’ interaction and behavior with mobile based courses, such as by monitoring app traffic and visualize page-flows i.e. the sequence in which learners access pages. Augmented Reality for mobiles.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 11 Learning Technology Trends from LTSF 2019

Leo Learning

As well as showcasing our own digital learning, VR and learning games at the expo, we also explored the conference to discover the latest learning technology trends from industry experts. 5) Game-Based Learning and Gamification: What’s the Difference? 8 + 9) Virtual Reality & Augmented Reality.

article thumbnail

Top 11 Learning Technology Trends from LTSF 2019

gomo learning

Cue the example of David’s son looking at YouTube instructional videos for a new toy, while the instructions sat in their box, neglected and still in their plastic wrapping. 5) Game-Based Learning and Gamification: What’s the Difference? The challenge remains that outside of L&D, stakeholders are often reluctant to invest in games.

article thumbnail

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

And highly capable tablets and eBook readers now occupy prime real estate in many of our briefcases and messenger bags and likely sit atop everyone else’s tech toy wish list. A simple majority of all workers are now sporting data-driven smartphones versus the simple feature phones that have dominated the landscape into 2012. On Target But.

article thumbnail

KEVIN THORN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Learning designers themselves are learning more about the psychology of learning behaviors that it’s not always about self-paced e-learning or an ILT workshop. When my son was young, I bought him the first Mindstorms Robotics LEGO, and it really opened my eyes that LEGO is more than just a toy. All that I just described hasn’t changed.

article thumbnail

How Video-Based Learning Impacts the Future of Corporate Training

Obsidian Learning

It’s realistic 3D animated briefings before their next video game combat mission. It’s action figure reviews posted by their ten-year-old’s favorite toy reviewer (who is also ten). Common needs for corporate learning video include: Raising awareness and motivation for behavior change (e.g., Understand the specific learning need.