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Future vision

Learning with e's

Augmented reality and smart glasses are the future, so it seems. It was a first attempt, a tentative stumble into a rich augmented world of information, entertainment and communication. Even today, wearing new versions of Glass with its obtrusive camera units still make you look like you just walked off a SciFi movie set.

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Ambient learning

Learning with e's

One clear example of technology supported ambient learning can be seen in the increasing use of Augmented Reality (AR) tools in the workplace. Viewing work contexts via a smartphone camera while superimposing additional digital information has multiple benefits that are still being explored. Unported License.

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Intervention learning

Learning with e's

Photo from Wikimedia Commons Predictably, the ideas that dominated at Learning Technologies 2019 (#LT19uk) were mostly on new and emerging technologies. Augmented Reality (AR) and Virtual Reality (VR) cropped up several times during sessions across the event. It's a serious issue for all delivery workers.

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Are QR codes redundant?

Learning with e's

Enter Blippar, an augmented reality tool that is hailed as the QR killer. The Blippar app is designed to recognise an image from almost any angle, at a distance, and even in poor light conditions, depending on the quality of your mobile device camera. Apparently it can do everything QR codes can do, but a whole lot more too.

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Mobile gives the edge

Learning with e's

Smart mobiles are crammed full of useful technologies that can support creative learning. What will happen when the combination of GPS, cameras, augmented reality, voice control and mobility become mainstream, and everyone has access to information about everything, everywhere? Rheingold, H. Cambridge, MA: Perseus Books.

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Where AR we now?

Learning with e's

Augmented Reality (AR) is one such tool that has a lot of potential to enhance our senses, but to date has had poor uptake and real life application in the world of learning. It takes live views of the real world around you and augments them with computer generated sensory information such as graphics, data, video or sound.

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E-Learning 101: Straightforward Answers to Fundamental Questions

ATD Learning Technologies

AR is an abbreviation for augmented reality, and VR is used to abbreviate virtual reality. Augmented reality takes a view of a real environment and augments it with additional information or effects. What is Creative Commons? Creative Commons is different from public domain.