Remove Augmented Reality Remove Games Remove Knowledge Worker Remove Voice
article thumbnail

eLearning Trends That Will Dominate In 2022

Instancy

Quizzes and practice drills check learners’ retention levels, while various gaming elements make learning more fun. . Most people live a hectic life in a fast-paced world, chasing deadlines and achieving goals, yet one can acquire knowledge easily by microlearning. Augmented Reality (AR), Virtual Reality (VR), and Metaverse.

article thumbnail

eLearning Trends That Will Dominate In 2022

Instancy

Quizzes and practice drills check learners’ retention levels, while various gaming elements make learning more fun. . Most people live a hectic life in a fast-paced world, chasing deadlines and achieving goals, yet one can acquire knowledge easily by microlearning. Augmented Reality (AR), Virtual Reality (VR), and Metaverse.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Learning apps.

article thumbnail

Seven Things I Learned This Year

Tony Karrer

What I wrote more about in 2010 than past years: Text-to-Speech (8) OCW (3) SharePoint (8) eLearning Strategy (16) eLearning Tools (34) Corporate eLearning (18) Knowledge Worker (8) Authoring Tools (8) Voice (15) Knowledge Work (4) Captivate (11) Adobe Captivate (6) Enterprise 2.0 (6) Top eLearning Sites?

article thumbnail

Google Glass for eLearning and Mobile Learning

Instancy

Google Glass offers language voice command support, Bluetooth and Wi-Fi connectivity and allows a user to take photos and videos. Google Glass responds to voice commands, leaving a user’s hands free. Augmented Reality (AR) is a live view of a real-world environment captured through in-built camera. on the screen.

Google 52
article thumbnail

Bob Little – Crystal Balling with Learnnovators

Learnnovators

In reality this has been part of mainstream working practice for many knowledge workers since the 1990s. Becoming ‘mainstream’ within learning and development are: Gamification – which is not so much to do with playing games in the process of acquiring knowledge and skill as about ‘badges’, ‘points’ and internal league tables.

article thumbnail

Top 74 eLearning Posts from September 2010

eLearning Learning Posts

Examples and Samples of Game Design Documents - Kapp Notes , September 15, 2010 Here is a collection of several game design documents and information about game design documents. If you are considering creating a “Serious Game&# or an instructional game, one of the first place to start is a great game design document.