2019 eLearning Predictions – Hype Curve
Web Courseworks
DECEMBER 30, 2018
The Gartner Hype Cycle is the underlying theory of this project. It seems obvious that it should have applications in learning – for example, in recommending activities to address learning gaps – but the devil is in the details. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience.
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