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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

Adopting Augmented Reality (AR) and Virtual Reality (VR) technologies: AR and VR technologies can potentially revolutionize the BFSI industry. These technologies can create immersive training experiences that simulate real-world scenarios. This can help employees develop the skills they need to perform better.

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Exploring the Metaverse and Collaborative Learning: A Powerful Combination for Corporate Training

Hurix Digital

In recent years, the Metaverse has been used to describe the evolving landscape of virtual and augmented reality (AR/VR) technologies, fostering immersive and engaging digital realms. A Gartner study indicated that 25% of people will spend at least an hour per day in the Metaverse by 2026. billion in 2024 before rising to $936.6

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Will augmented reality revolutionize training?

Matrix

Wearable computers are the means and augmented reality is the interface between what we know to be the real world and the so called virtual world. Augmented reality (AR) although still in its infancy if we consider its spread, promises to set high standards of connectivity for the not so distant future.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

The Gartner Hype Cycle is the underlying theory of this project. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.

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10 Applications of Large Language Models (LLMs) in Medical Education

Hurix Digital

In May 2023, a survey conducted by Gartner revealed that 55% of healthcare payer CIOs and technology leaders foresee a transformative or disruptive influence of LLMs on the healthcare sector. Because of how effectively LLMs offer interactive learning simulations, they have been gaining momentum in the field of EdTech.

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Metaverse In E-Learning

Cognigix

The metaverse refers to an online environment where augmented reality and virtual reality can co-exist. This environment simulates the physical world while incorporating digital tools and allowing learners to interact as avatars. Virtual Reality. Augmented Reality.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

The Gartner Hype Cycle is the underlying theory of this project. Virtual reality (VR) is the use of technology to simulate an immersive, 3D experience. A linked technology is augmented reality (AR), which uses technology like Google Cardboard to superimpose computer-generated graphics on a user’s view of the real world.