Remove Authoring Tools Remove Exercise Remove Guidelines Remove PENS
article thumbnail

48 Books Every Aspiring Chief Learning Officer Should Read

TalentLMS

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning by Richard E. Includes best practices for how to use visuals, audio, and text in your content; design examples and exercises; and an evaluation of simulations and games that are relevant to learning goals. Mayer, Ruth C.

article thumbnail

Walking down the Interactive Learning Path with Raptivity

Raptivity

With a tool like Raptivity, educators can bridge this gap by adding meaningful learning interactions (such as brainteasers, interactive diagrams, 3D worlds, games, simulations, assessments and much more) to their digital content. The output of Raptivity fits right into other eLearning tools.

Raptivity 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 70 eLearning Posts for June and Hot Topics including iPad and Mobile Learning

eLearning Learning Posts

Real learning – let’s not confuse it with completing templated exercises - Performance Learning Productivity , June 18, 2010 I read a piece written by Kate Graham of e2train on Thursday and it started me thinking about the ‘real learning versus managed learning’ debate. All software below is free. Rapid E-Learning Course Software.

iPad 99
article thumbnail

Universal Design for Learning: Multiple Means of Action & Expression

KnowledgeOne

After discussing the Universal Design for Learning (UDL) principles in one of my previous articles , I would like to expand on the Multiple Means of Action & Expression guideline of UDL and how it can be put into action. The end goal of this guideline is to have students that are strategic and goal-directed.