Remove Authoring Remove Innovation Remove Music Remove Toys
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What Is eLearning Waiting For?

OpenSesame

While Apple is dominant in music, web content and phones, so far, TV has resisted the Apple golden touch. We’re still in the throes of defining elearning – experimentation, innovation and cobbling together systems for creating and sharing information based on a variety of tools. There’s better hardware available every day.

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Virtual reality for pain management

KnowledgeOne

its authors specify that VR “can be defined according to two main factors: one technological (the set of tools allowing the experience), and the other individual (the subjective construction of the experience).” ” In Le traité de la réalité virtuelle (Fuchs et al.), ” The first is immersion and the second is presence.

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Why an Instructional Design Degree from Bloomsburg University ROCKS!

Kapp Notes

Our students work with an actual client from the community and learn first hand about deadlines, clients refusing to sign off, clients signing off without authority and actually sit in meetings with a real client. Students are working with faculty who are impacting the field and driving innovation.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Back on December 30 2011, I scoped eight predictions ranging from hardware/software to content types and authoring tools to macro-level mobility trends our team felt would influence the market for mLearning products and services for the year and I wasn’t disappointed (or much surprised) about how it all played out.

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e-Clippings (Learning As Art): Gadgets, Games and Gizmos: The Blog Book Tour - Week Two

Mark Oehlert

Karls book Gadgets, Games and Gizmos for Learning is a great read and I can say that with some authority. The critical question is of course – why gadgets over toys? to Mark for his complete, no-stone-unturned review of the book.every author should be so lucky to have such a talented, intelligent reviewer on their list.

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