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ID and eLearning Links 4/16/19

Experiencing eLearning

The links and resources in this post include collections of research, specific research on retrieval practice, an overview of learning theories, H5P’s new branching scenario option, and a widget for changing the colors in the Storyline modern player. Cognitive load, spacing effect, forgetting effect, worked examples, and more.

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eLearning Course Design: 7 Instructional Design Theories & Models To Consider

Adobe Captivate

Here are the top 7 Instructional Design theories & models that you should consider for your next eLearning course. Learning various Instructional Design theories will help you develop more meaningful eLearning courses. Situated Cognition Theory. Sociocultural Learning Theory. The approach is task-centered.

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A Brief History of Instructional Design

Origin Learning

Consequently, training programs which were based on the principles of learning, instruction and human behavior, began to be developed. Mager emphasized the importance of learning objectives to include desired behavior, learning condition, and assessment.Writing objectives, even today is influenced by these 3 elements.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Chapter Three presents theories behind the elements of gamification. Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. Lucas carefully outlines taxonomy for building game reward structures.

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The Evolution of Instructional Design

CommLab India

Psychologists and educators started researching the theory of instruction. Skinner’s Theory of Operant Conditioning (1958) states that learning results in changes in overt behavior. Reinforcement is a key element of his theory. Bloom’s Taxonomy of the Cognitive Domain was published in 1956.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Adaptation A change in behavior as a consequence of transfer. Crossing over from the Traditional One drawback of eLearning environment is its potential for “cognitive overload”. The RETAIN model, developed in 2008, aptly describes distinguishing features in an eLearning program and their implementation level.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Adaptation: A change in behavior as a consequence of transfer. Crossing over from the Traditional: One drawback of eLearning environment is its potential for “cognitive overload”. The RETAIN model, developed in 2008, aptly describes distinguishing features in an eLearning program and their implementation level.