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An Educator’s Guide to Using Game Mechanics for the Win

Raptivity

It uses technology to track students’ behavior. Students can be assigned distinct avatars and can be administered either a reward/badge or consequence by the educator based on their classroom behavior. Jeopardy is one game format that uses levels effectively. To find out more about Raptivity games, take a free trial here.

Games 187
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Storytelling—A Powerful Instructional Technique for Attitudinal Trainings

Raptivity

Workplace attitudinal training (such as promoting safe and ethical behavior, resolving conflicts, imparting organization’s culture, or getting a buy-in for the management's change agenda) helps employees develop a right attitude. Delivering effective attitudinal trainings is quite a challenge!

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Learning Analytics: A great boost for creating Learner Centric eLearning

Raptivity

This whole approach is not just limited to tracking learners’ scores, but making sense of their behavior and figuring out how to improve their success. Another important concern is finding the exact correlation between the data patterns and learner behavior. Managing data privacy, security and associated cost is also a challenge.

Analytics 100
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Knowledge Guru.

ASTD 228
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Providing Good Feedback: How to Do It Right

Raptivity

What are some of the best practices for writing effective feedback? For a behavioral change, show real-world consequences: . Showing real-world implications of their choices may also help learners internalize what to do or not to do in different situations, thereby encouraging behavioral change.

Providers 100
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. EduNeering Zombies Run.

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ASTD ICE Slides

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Articulate Storyline.

ASTD 175