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The LCB Big Question Reframed: Should More Learning Professionals Be Blogging?

Tony Karrer

As Peter posted ( The Learning Circuits Blog: Community Net Worth ): Now that the first wave of bloggers and blog-readers have read the initial results both in the form of serious utterances, straw polls and comic reformulations (thanks, Tony for that refreshing exercise), whither go we? It was a fantastic exercise for my own learning.

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eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

QuoDeck

Till a few years ago, the impact of gamification-based training had a big question mark associated with it. While gamification provides fun-based learning to users, does it indeed help them achieve a specific learning outcome? eLearning Trends In 2019 – Trend #13: Learning Engagement Platforms – LXP.

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eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

Adobe Captivate

Till a few years ago, the impact of gamification-based training had a big question mark associated with it. While gamification provides fun-based learning to users, does it indeed help them achieve a specific learning outcome? eLearning Trends In 2019 – Trend #13: Learning Engagement Platforms – LXP.

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ELEARNING TRENDS IN 2019: HOW TO USE THEM TO ENHANCE YOUR LEARNING STRATEGY

QuoDeck

Till a few years ago, the impact of gamification-based training had a big question mark associated with it. While gamification provides fun-based learning to users, does it indeed help them achieve a specific learning outcome? eLearning Trends In 2019 – Trend #13: Learning Engagement Platforms – LXP.

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195 posts about MOOCs

Jay Cross

more granular than a course) and targets learning that occurs anywhere (university, work, personal learning, MOOCs , etc). big question – David Weinberger , May 1, 2011. More on social artists in the next few days as I continue to synthesize what I learned last week from the MOOC Change11. PLENK 2010.

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eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

EI Design

Till a few years ago, the impact of gamification -based training had a big question mark associated with it. While gamification provides fun-based learning to users, does it indeed help them achieve a specific learning outcome? eLearning Trends In 2019 – Trend #13: Learning Engagement Platforms – LXP.