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Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. In contrast, most learning environments involve no risk—except dying from boredom. Research indicates that our brains grow when we make a mistake because it is a time of struggle. Mission Possible: Creating Learner Engagement from Karl Kapp.

Resources 114
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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

So using any metrics, I challenge Gamification builders to reveal learning performance improvement by users in their real work achieved by Gamification techniques alone. Perhaps we need to spend less time learning new tools and more time using them.” And within a reasonable time period. Emphasis is mine).

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How to Create an Online Course

Ed App

Internet related infrastructure has become cheaper, more powerful and easier to navigate, while online learning environments have taken over the education landscape as we know it. Unique features of good authoring tools, such as EdApp, include gamification, spaced repetition (Brain Boost), mobile compatibility and a template library.