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Key eLearning Trends for 2019

Origin Learning

businesses fostered a SaaS exclusive workplace in 2017. $76 SaaS and the ‘cloud’ are impacting businesses across industries. Learning as a Service is a trend that we believe will really reach its full potential in 2019. The Social Learning Gamble. 38% of U.S. 76 billion is the projected revenue of the SaaS market by 2020.

Trends 133
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Who should be your Chief Collaboration Officer?

Jane Hart

This is something close to my heart as I am in fact Senior Director of Collaboration in the Internet Time Alliance , and I have been working recently with a few organisations as they grapple with what it means to support a collaboration culture across the whole of their business. But that is often not enough.

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What Factors Are Shaping the LMS Market? 2018 Learning Systems FAQ

Talented Learning

In other words, I’m most interested in learning solutions designed for business customers and channel partners, association members, continuing education participants and the public-at-large. Needless to say, business is brisk. Collectively, these choices advance the overall learning systems market.

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JOE GANCI – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

I would encourage all tool vendors to take a good hard look at the products they sell and ensure that they are offering something unique and useful. How encouraging is the new learning landscape with the kind of possibilities thrown open by new learning technologies (such as mobile learning, wearable techs, and learning analytics)?

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Joe Ganci – Crystal Balling with Learnnovators

Learnnovators

I would encourage all tool vendors to take a good hard look at the products they sell and ensure that they are offering something unique and useful. How encouraging is the new learning landscape with the kind of possibilities thrown open by new learning technologies (such as mobile learning, wearable techs, and learning analytics)?

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Change Leadership: When Change Management Is Not Enough

Living in Learning

Systems constantly change to meet new business demands, and/or software applications need frequent additions or modifications. Regardless of the nature of Change, ripple effects across related or dependant business functions imply interdependent changes in human performance. What is at risk if I fail? What Change? Guess what?

Change 113
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7 Steps to an Effective Serious Game or Gamification Implementation

Knowledge Guru

In an ATD survey conducted for its 2014 research report, Playing to Win: Gamification and Serious Games in Organizational Learning ( link ), 71% of organizations reported that they prefer to develop serious games in-house. Will you require players to play? When it comes to serious games, ATD says you probably are.