Remove Cognitive Remove Social Media Remove Voice Remove Voiceover
article thumbnail

6 sound strategies for using audio in your elearning

Elucidat

So, if you’re about to hit record and do that voiceover, pause for a second and explore this topic. If media sources don’t complement one another, or simply repeat one another at different speeds, they confuse the working memory. You can read up on their cognitive load and dual encoding theories in this article.

Sound 67
article thumbnail

Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Social Learning Strategies Checklist - Social Enterprise Blog , January 11, 2010. Four roles for social media in workplace learning - Clive on Learning , September 28, 2010. Nuts and Bolts: Brain Bandwidth - Cognitive Load Theory and Instructional Design by Jane Bozarth - Learning Solutions Magazine , August 2, 2010.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

Why enable people who have disabilities relating to hearing, vision, mobility, or cognition to access the training that your organization provides? In this context, accessibility means making digital content available to and usable by those with disabilities, most often disabilities relating to vision, hearing, mobility, or cognition.

article thumbnail

The Training Manager’s Guide to Accessible Elearning

The Learning Dispatch

Why enable people who have disabilities relating to hearing, vision, mobility, or cognition to access the training that your organization provides? In this context, accessibility means making digital content available to and usable by those with disabilities, most often disabilities relating to vision, hearing, mobility, or cognition.

article thumbnail

Why Do You Need Digital Accessibility?

Hurix Digital

Cognitive and intellectual. For example, not limiting user input to only mouse or pointers but making it available to as many devices as possible like keyboard, voice recognition software, etc. This can improve usability for the blind, for those with cognitive or learning disabilities, and for the senior citizens. Readable, .

Digital 52