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E-Learning Design Part 5: Learning through Creating (Blooms 21)

CDSM

At CDSM, we draw on a range of theories – from the past and the present – to form the method and practice behind our award-winning e-learning. In an earlier post in this series ( E-Learning Design Part 2: Observable and Measurable Outcomes ), we looked at the influence of Bloom’s taxonomy (1956) on our e-learning. What is Blooms 21?

Bloom 40
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Podcasting to Accelerate Sales for Course Creators with Craig Hewitt from Castos

LifterLMS

We talk to our business, B2B customers about this a lot, because they say like, “I want to be Tim Ferriss and have 10 million downloads an episode or something.” ” So, your podcast was still alive, but nobody could go in and find it by category taxonomy. Just take our stuff and make it happen,” and we do that.

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Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Put the customer/consumer/learner first. Now that I've sat back and thought about Brent's presentation for an hour, what really stands out to me is the concept of a Learning Campaign. For example, one of the typical patterns for learning design echos PPT presentation design. Understand gaming theory and gaming design.