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Corporate Training Through Mobile Learning for Remote Workers

Thinkdom

These numbers show that a ton of companies are using digital tools to teach their employees. Training programs can make employees bring in 218% more money for the company. Take IBM for example. IBM found that for every dollar they spent on online training, they got $30 back in productivity. And guess what?

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How to Create Innovation With Learning & Development Programs

ProProfs

Recent research has revealed that driving a culture of innovation in your organization goes hand in hand with a well-strategized learning and development (L&D) program. Investing in learning and development programs is one way to maintain your competitive advantage and innovativeness over the long term.

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Free - Web 2.0 for Learning Professionals

Clark Quinn

tools and discuss their implications for learning. The program topics and schedule. Our goal is to create a range of opportunities for people to learn about and explore various Web 2.0 tools and their implications for learning professionals in an environment that's fun, supportive, and responsive to your needs and interests.

Web 101
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The State of E-Learning in the Medical Device Industry

Webanywhere

E-learning can be defined as follows: The innate delivery of a learning program, education program, or training which occurs via electronic means. It includes the involvement of an electronic device or computer to provide learning material, provide training, or send educational content to another user or party.

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Five Reasons You Can’t Ignore Gamification

CLO Magazine

” For example, in 2007, IBM created a business process management (BPM) simulation game called Innov8. Gabe Zichermann, an author and the founder of the Gamification Summit, stated in 2012 that “Gamification can run a loyalty program that has all the bells and whistles of something like [United’s] MileagePlus, but cheaply.

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Tech-Forward Training: Integrating Digital Tools in Workforce Learning

Hurix Digital

E-learning companies have made around $367 billion in 2022 and are expected to exceed $1 trillion by 2028. This shows how continuous learning for employees is more important than ever. For this reason, traditional classroom-style workforce learning methods are no longer sufficient.