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Simulations Games Social and Trends

Tony Karrer

I received some interesting questions (and you know I love questions) from someone doing eLearning industry market research around trends in simulations, games, social learning. Shouldn’t there be a Management 101 Game program that’s sold 10M copies in the US? See also When Do Learning Games Make Business Sense?

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The Twitter Top 100: Education Technology Must-Follows

OpenSesame

If you’re interested in education technology and training, we’ve got your starter kit right here. tonykarrer) – Deep technology experience, understanding of hardware and software and curator of news in the elearning sector. JaneBozarth ) – From technology and social media to your holiday shopping , Jane tells it like it is.

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Seven Things I Learned This Year

Tony Karrer

6) iPad (5) SkillSoft (2) Social Learning (15) Virtual Classroom (5) ASTD (8) eLearningGuild (2) And here were my top posts based on social signals. Subscribe to the Best of eLearning Learning for updates from this blog and other eLearning blogs.

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DevLearn 2009 – Day 2 Recap

eLearning Weekly

Day 2 of DevLearn kicked off with a keynote from Eric Zimmerman on Serious Game Design. ″ technologies. When covering each iteration of technology, Lance broke items down to their core functionality to reveal their true advantages/disadvantages. Session 613: Mobile Gaming Models – A Google Case Study and More!

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Hot Topics in Training

Tony Karrer

One of the reasons I choose the Training conference is that it's not as leading edge as eLearningGuild events, but is a bit more mainstream, corporate than ASTD conferences. As a speaker and someone expected to have a pulse on what's happening, I thought this was mildly interesting. Although people may debate this.

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Second Life and Learning - Tony O'Driscoll

Tony Karrer

But Virtual Worlds should not be used to automate existing learning approaches and models: A virtual classroom with virtual students and a virtual PowerPoint deck is not the end-game for learning in VWs.

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eLearning Cyclops: Deconstructing My #DemoFest Course - Part 1

eLearning Cyclops

What authoring tools, systems, or technologies did you use to create this project? Thank you again to all who attended DemoFest and a really big thank you to the eLearningGuild for holding an incredible DevLearn conference. Music for Games and e-Learning. Social Media included Twitter, Screenr videos, and Diigo social bookmarks.