article thumbnail

The Art of Instructional Designing – PowerPoint Courses and Beyond

Raptivity

Providing meaningful exercises and activities, asking learners challenging questions, making them think, and making them solve problems close to real world environment is essential to make learning happen. Learners can further be supported and engaged through virtual communities.

article thumbnail

Raptivity Establishes Its Prominence Once Again with An "Award of Excellence"

Raptivity

Raptivity was recently recognized with an ‘Award of Excellence’ in the Best of Elearning! Team Raptivity is thankful to all its users across the globe who helped Raptivity earn this recognition. Team Raptivity is thankful to all its users across the globe who helped Raptivity earn this recognition.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Getting a Head Start with Mobile Interactions

Vikas Joshi on Interactive Learning

When Raptivity released its first collection of mobile interactions for iPad and iPhone based eLearning, the path-breaking HTML5 Pack received several accolades. For example, in the iPad world, there is no mouse-over, so any interaction involving mouse-over has to use mouse clicks.

article thumbnail

ASTD ICE 2013 Presentation Resources

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Combining Zombies and Running…Gamification of Exercise.

ASTD 228
article thumbnail

Next Generation Content Authoring - From LearnX, Sydney

Vikas Joshi on Interactive Learning

LearnX 2010 in Sydney, Australia was a special occasion for Raptivity because of the Best e-learning tool award. Learning interactions such as learning games, branching simulations, virtual worlds and social interactions are becoming key elements to keep learners motivated and engaged in the training material.

article thumbnail

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Combining Zombies and Running…Gamification of Exercise.

article thumbnail

ASTD ICE Slides

Kapp Notes

Raptivity(Games Pack). Raptivity (Simulation Pack). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Combining Zombies and Running…Gamification of Exercise.

ASTD 175