Remove Flash Player Remove iPhone Remove Mobile Remove SWF
article thumbnail

Smokescreen – The Future Of Flash Player?

Upside Learning

Smokescreen project is an effort to bring Flash player to the iPhone/iPad without installing the Flash plug-in. For now this project is targeted at advertisers to enable them to run Flash ads on the iPhone/iPad. Here is a video demonstration of a Flash ad running on an iPad using Smokescreen –.

article thumbnail

The Open Screen Project – Will It Succeed?

Upside Learning

Adobe recently announced AIR for Mobile devices. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. The most important one is Adobe removing restrictions on SWF and FLV/F4V specifications. Is there competition for Flash?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  According to Adobe, the Flash Player is installed on the majority of the world's computers.

SWF 100
article thumbnail

Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications. which we think is a smart feature). or AIR 2.0.

Apple 205
article thumbnail

Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. According to Adobe, the Flash Player is installed on the vast majority of the word's computers.

article thumbnail

TechSmith Camtasia Studio 8: One Smart Player

The Logical Blog by IconLogic

Arguably, the most common way to publish a Camtasia project is as a Flash SWF. This is an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. According to Adobe, the Flash Player is installed on most of the world's computers. 

Player 159
article thumbnail

Adobe Captivate 6: Delivering Standalone eLearning Lessons

The Logical Blog by IconLogic

If the learner is going to access the lesson over the internet (either from a web server or an LMS), publishing SWF and/or HTML5 is the way to go. If you decide to publish a SWF, the learner will use a web browser to access the lesson. Just remember that neither SWF nor HTML5 are good standalone options.