Strategies for Implementing Gamification in Your Training

Your Training Edge

Big-named companies, such as Deloitte and IBM have successfully implemented gamification in their L&D programs, and more organizations will be giving it a try over the next few years. According to Salesforce chief trust officer Patrick Heim , after 18 months, “participants in our program were 50% less likely to click on a phishing link and 82% more likely to report a phishing email.”. In a post entitled “ MOOCs – Gamification – Mash-Up?

Strategies for Implementing Gamification in Your Training MOOCs

Your Training Edge

Big-named companies, such as Deloitte and IBM have successfully implemented gamification in their L&D programs, and more organizations will be giving it a try over the next few years. In a post entitled “ MOOCs – Gamification – Mash-Up?

Digital Participation

Your Training Edge

Similarly, science instructors might think how interactive visual simulations can enable new ways to understand scientific phenomenon [4].

Prepare the future of Learning for the Genz

Learning Wire

This is due to the social context in which they are growing up. They are growing up as more than passive consumers of media. For example, my daughter has set up a Finsta account. They are also growing up while the Internet of Things is changing how we live.

Vision 2016 - An Interview with Todd Kasenberg

Raptivity

More about Todd here: [link] Below are excerpts from the interview: What are some of the key eLearning trends that you think would surface, or pick up, in 2016? We will face our crisis point, as learning developers, for mobile – we need to decide whether mobile is a legitimate channel for delivery of programs any longer than microlearning, and we need to come to grips with the role of mobile in producing job aids.

Corporate Advisory Council Starts Today

Kapp Notes

Including several entrepreneurial companies started by alumni of the program. The RFP has opportunities for e-learning, hands-on instructor-led elements, social media and follow up training. Today marks the beginning of one of my favorite events of the year.

RFP 130

What Can You Expect in 2013?

CLO Magazine

Alternatives are virtual learning labs for virtual hands-on software training, 3-D virtual worlds for distance role plays and live or online simulations to model the real world. According to a 2011 Forrester Research report, “Informal Learning Garners Acceptance as a Legitimate Learning Approach,” 76 million millennials will make up 47 percent of the 2014 workforce and will soon become middle managers.