April, 2016

Remove micro-learning-gamification
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6 Popular Trends in ELearning

LearnDash

When it comes to elearning and learning management systems there are a handful of tools & techniques that are very much in vogue. Gamification – not so much a “new” trend by any means but an often sought after aspect of any online training program. Gamification is predicted to be a $10 billion industry by 2020.

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Competency-Based Learning: How to Bridge the Skills-Gap

Association eLearning

Competency-Based Learning: How to Bridge the Skills-Gap was originally published in the IACET blog as a guest post by Digitec President Jack McGrath. By providing competency-based learning and delivering this through an association.edu model, associations can address the skills-gap, while: – Supplying a skilled workforce to industry.

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How HR leaders are using gamification

Aptara

How HR leaders are using gamification. One of the latest technologies gaining adoption among content distributors is gamification. Accelerating corporate learning and performance. The rising prominence of gamification is reaching new heights. Gamification can be used as both a marketing and recruitment strategy.".

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2016 – 9 Trends on the eLearning Landscape

TalentLMS

Gamification. The impact of gamification on eLearning still looks amazingly strong. Experts and mainstream learners can’t deny the success of gamification in enhancing human cognition. Learners are being motivated and engaged through gamification well into 2016. These can also be called micro learning units.

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Gaming, Micro-Learning and Mobile: The Perfect Trio

Knowledge Guru

If you follow so-called learning trends, you’ve been hearing about micro-learning. Suddenly, learning professionals want to call all of their training micro-learning, even if it does not fit the description. In its most advanced form, micro-learning allows you to reinforce, deepen and extend learning.

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Paper Cuts

Learnnovators

I’ve been tinkering with it and, in the spirit of Virtual Reality Working Out Loud Week , I’ve decided to share with you what I’ve learned so far. My VR learning journey thus far may be described as joy punctuated by disappointment. Ryan Tracey is the E‑Learning Manager at a well‑known financial services organisation in Australia.

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Make your talent thrive with eFrontPro

eFront

In the modern information economy, where talent is one of the most precious resources and the landscape for recruiting and retaining talented employees gets ever more competitive, a combined Learning and Talent Development strategy , along with an appropriate HR focus, is the not-so-secret weapon of many a successful enterprise.