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Alternate Reality Games Part 1 – A Good Fit for L&D?

Janet Clarey

It is usually an online site. Donahoo noted that through Skype sessions with “virtual agents” and missions, the kids felt they were part of the story; it felt real. Back then (and today still) they were used to promote movies, video games and music. 2009) Storytelling in new media: The case of alternate reality games, 2001-2009.