Alternate Reality Games Part 1 – A Good Fit for L&D?
Janet Clarey
JANUARY 13, 2012
It is usually an online site. Donahoo noted that through Skype sessions with “virtual agents” and missions, the kids felt they were part of the story; it felt real. Back then (and today still) they were used to promote movies, video games and music. 2009) Storytelling in new media: The case of alternate reality games, 2001-2009.
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