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Alternate Reality Games Part 1 – A Good Fit for L&D?

Janet Clarey

text, phone, Internet, print, and others) within which players must participate interactively and work collectively to solve “real world” problems the story presents. Donahoo noted that through Skype sessions with “virtual agents” and missions, the kids felt they were part of the story; it felt real. That is the essence of an ARG.