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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Shaffer in How Computer Games Help Children Learn (quoted by Harold Jarche in T+D) Creativity is a conversation--a tension--between individuals working on individual problems, and the professional communities they belong to. Gartner has recognized CoPs as one of the five best practices for increasing organizational agility.

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Designing Technology for the Workforce vs. HR

Degreed

For example, the goal of most traditional learning management systems was to help the training organization track all of the courses conducted and all of the approved training employees received. Helping customers successfully get the most out of their enterprise software investments is something Jim is very passionate about.

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SAP CEO to deliver keynote at C3 2017

Litmos

McDermott joined SAP in 2002 and in 2010 was named co-CEO and helped lead the company to four consecutive years of double-digit growth by 2013. From there, he switched companies to serve as executive vice president of worldwide sales and operations at Siebel Systems and next as president of Gartner, Inc.

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Gamification: The Power of Gaming Features in Corporate eLearning

eLearningMind

He says, “Dopamine helps activate the learning centers in the brain. If your brain releases dopamine while you’re learning something, it helps you remember what you’ve learned at a later date.” The term gamification was originally coined back in 2002 by a British computer programmer named Nick Pelling.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. A design style. So what is Gamification?

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. The term hit buzzword fame in 2011 when Gartner (the go to company that assesses and decides whether to invest in specific technologies) officially added it to its “Hype Cycle” list. A design style. So what is Gamification?

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Gamification in ACTION

Learnnovators

Here are some amazing insights (in the form of excerpts from some of the authoritative survey findings that we reviewed): “ Although the term ‘gamification’ was coined by Nick Pelling back in 2002, it didn’t gain popularity till 2010.” – Andrzej Marczewski. “ Case Studies. Gamification Solutions. Presentations. Articles.