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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Posing for a picture with former student Xiaomei (Ivy) Sun who is creating a lot of elearning in China. This as reported by Fox and Bailenson (2009). In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group. Understanding Games and Gamification for Serious Learning. Reference: Baylor, A.

DevLearn 242
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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Excerpts from the Best of T+D | 2007 - 2009 Harold Jarche in Skills 2.0 : As knowledge workers, we are like actors--only as good as our last performance. Professionals are anyone who does work that cannot be standardized easily and who continuously welcomes challenges at the cutting edge of his or her expertise.