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Designing eLearning

Big Dog, Little Dog

While there are a number of means of achieving this, one option is using a design architecture composed of the “Five Types of Content in eLearning&# (Clark, Mayer, 2007) and the six categories of Bloom's Revised Taxonomy: Five Types of Content in eLearning. Blended Learning - elearning and face-to-face - Action Learning.

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Cammy Beans Learning Visions: Lance Dublin: Formalizing Informal Learning

Learning Visions

Continue to learn and iterate listen and communicate 5 Key Principles: Speed. Action learning – nothing is certain. Stage 4: Get Real (Develop-Implement) Go right to Version 1 – forget the beta. No one’s committed to a beta. Integration – it’s got to fit inside a larger system.

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Why video game mechanics work, and how they’re used to engage online learners

Growth Engineering

Although collectibles have been around forever, games don’t always get them right… For example, take a look at the first Assassin’s Creed game released in 2007. This leads us to associate them with positive emotions, and makes us want to repeat the action again and again. Learning games are able to add some element of challenge.

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