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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Companies Mentioned. Zombies Run.

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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

ASTD TK 2013 has been a great time. Here are the slides from my presentation, my workshop on “Games and Gamification” with Koreen Olbrish will be in another post. The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Combining Zombies and Running…Gamification of Exercise.

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ASTD ICE Slides

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. How is Gamification Different from a Game?

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Had a great time last night with the wonder folks from the ASTD DC Metro chapter, a full house with lots of great questions and interactions. Gamification of Learning from Karl Kapp. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Here are the slides from the presentation.

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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Had a great time last night with the wonder folks from the ASTD Mid-NJ chapter, lots of great questions and interactions. Gamification of Learning from Karl Kapp. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. How is Gamification Different from a Game? Zombies Run.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. How is Gamification Different from a Game?

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Had a great time last night with the wonder folks from the ASTD DC Metro chapter, a full house with lots of great questions and interactions. Gamification of Learning from Karl Kapp. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Here are the slides from the presentation.

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