Dashe & Thomson

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AR: Augmenting the Reality of Learning

Dashe & Thomson

Augmented reality (AR), as defined by the infallible Wikipedia, is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. Introduction to AR. Robocop and Terminator).

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Project Glass: Learning Game-Changer Or Just Another Advertising Medium

Dashe & Thomson

Since my last blog post, AR: Augmenting the Reality of Learning , we’ve probably seen the most hyped augmented reality product in history. I’m of course talking about Project Glass , an R&D program by Google to prototype and build an augmented reality head-mounted display (or HMD).

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Learning & Development Resolutions for 2020

Dashe & Thomson

Henry Kingman Learning Experience Designer/PM. 2019 was a transformational year in so many ways: technology changed, procedures changed, even teams changed. The one consistency I encountered was the need to effectively align everyone’s expectations and drive the adoption of new practices.

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Beyond Corporate Training: How Social Learning is Changing Travel

Dashe & Thomson

The gist of the article is that through the use of mobile applications (like Wikitude World Browser ), travel is becoming much easier and whole lot more fun. Welcome to the new world of augmented reality. Gone are the days of old, inaccurate maps, bulky travel books, and expensive tour guides.