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Five Myths of Social Learning

Xyleme

Myth #2: Learning objects are dead. Reality: Reusable content elements are even more critical for the deployment of content to social learning platforms to support incremental learning. While many learning vendors have thrown their hat into the Web 2.0

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Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Each person’s individual desire to learn something is what makes for engagement. We’re not talking about “dressing up&# content to fake that it’s engaging. The best stuff is not trickery – it’s an engaging game; it’s a great product or service. SO glad you picked up on that.