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Theories for the digital age: Connectivism

Learning with e's

Learning in the industrialised world can now be contextualised within a largely technological landscape, where the use of digital media is assuming increasing importance. 2006) Informal Learning: Rediscovering the natural pathways that inspire innovation and performance. 2000) Informal Workplace Learning. McLuhan, M.

Theory 100
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#EDENchat Up close and personal

Learning with e's

I have written a lot about Personal Learning Environments in the past, especially when they were emerging as a concept, and sounded quite new. PLEs could be created by anyone, using just about any tool or technology, and we expanded the idea to embrace other elements such as real experiences and people (Personal Learning Networks).

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Blurring the boundaries

Learning with e's

And yet, this generally accounts for only around 20 per cent of our lifelong learning time. The remaining 80 per cent of lifelong learning occurs as a result of informal, and often random kinds of learning experiences (Cofer, 2000). 2000) Informal Workplace Learning. The two complement each other.

PLE 81
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The survival of higher education (2): Changing times

Learning with e's

My two keynotes were conceived, written and presented over a decade ago in 2000, at a time when the Web was still in its infancy. Finally, we cannot afford to ignore the growing influence of mobile phones and apps as a disruptive force and the capability they have of enabling any time, any place learning. or the ‘social web’.

Wiki 89
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eLearning Topics

Tony Karrer

But still, this gives a general indication and it's especially interesting when you compare it to 2007 : Corporate Blog (20) Personal Learning (23) eLearning Tools (323) Software Simulation (21) Qarbon (6) Second Life (135) PowerPoint (148) Google Scholar (9) Authorware (16) Ah the good old days of 2007.

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Cammy Beans Learning Visions: Emerging Technologies in e-Learning

Learning Visions

Animation Tools Avatars Blogs Clickers Gaming Tools E-Portfolios Mobil Learning Personal Learning Environments Personalization Rapid e-Learning Semantic Web Simulation Tools Social Bookmarking Social Networking Tools VoIP and Telephony Wikis Wearable Peer to Peer Authoring Tools Haptics (the ability to touch things and get a sense of force feedback.

Emergent 176
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MOOCs In Workplace Learning – Part 2: Designing a MOOC

Learnnovators

Organizations are beginning to realize this and are seeking to shift their learning strategy to more fluid and dynamic methodologies like MOOCs, social and informal learning. A factor affecting personal learning, mentioned in MOOCs for example, is coping with the abundance of information.