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Gamification: The Power of Gaming Features in Corporate eLearning

eLearningMind

Dopamine is a neurotransmitter or chemical, that sends signals between our brains and nerves in our bodies. It controls the pleasure center of our brains, while also affecting our mood, memory, and ability to think. He says, “Dopamine helps activate the learning centers in the brain. Dopamine, then, promotes long-term learning.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. Product information or a brand new skill is delivered in a bite-size format, with all of the important information shed down into the most important points. How to Growth Hack Your Brain Using Gamification and Neurolearning.

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What You Need To Know About Corporate Gamification of Learning

eLearningMind

The term “gamification” was originally coined back in 2002 by a British computer programmer named Nick Pelling. Product information or a brand new skill is delivered in a bite-size format, with all of the important information shed down into the most important points. How to Growth Hack Your Brain Using Gamification and Neurolearning.

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SEO for Course Creators with Ken Marshall from RevenueZen

LifterLMS

Social selling is a way to connect with potential customers and generate leads by promoting products or services through social media. Influencers have a large social media following and use their platform to promote products or services. Next, you create assets that help your customer solve those problems.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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THE 70:20:10 MODEL – TODAY, TOMORROW & BEYOND

Learnnovators

From 2002 until the end of 2008, Charles was the Chief Learning Officer for Reuters and Thomson Reuters where he had responsibility for developing the global learning and performance strategy and leading the learning organisation for the firm’s 55,000 workforce.

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The 70:20:10 Model – Today, Tomorrow & Beyond

Learnnovators

From 2002 until the end of 2008, Charles was the Chief Learning Officer for Reuters and Thomson Reuters where he had responsibility for developing the global learning and performance strategy and leading the learning organisation for the firm’s 55,000 workforce.