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What leadership in sports can teach us about building high performance teams

Ed App

At the time, the EPL had a largely monolithic culture and the teams that performed well were often the ones who could afford the best players. But, his approach dramatically improved team performance and led the Arsenal team to win 3 Premier League titles, 7 FA Cups, and mastermind an entire unbeaten season in 2003-04. .

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How Virtual Reality Became 2015’s Comeback Kid

eLearningMind

It was the year 2003 and Second Life was the game du jour. Perhaps players weren’t ready for the ramifications of virtual reality as a daily occurrence, and today Second Life , while still functional, is more geared toward business applications; think virtual trade shows and private worlds for corporate social networks.

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[IN DEPTH ANALYSIS] Do your employees know how to learn?

KnowledgeOne

2007) or informal professional learning (Carré & Charbonnier, 2003), business leaders seek to capture a competitive advantage for their organizations. 2003 , Livingstone and Stowe, 2007 , Wihak and Hall, 2011 ) have attempted to assess the workers’ perceptions of the usefulness of informal learning or its components.

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e-Clippings (Learning As Art): "U.S. Spies Use Custom Videogames to Learn How to Think" (WIRED)

Mark Oehlert

Spies Use Custom Videogames to Learn How to Think" (WIRED) ( WIRED link ) excerpt: "In the wake of the intelligence bungles that propelled the United States into the Iraq war, its no secret that the nations spies have been working to improve the quality of their analysis. Now the top U.S. Clay Shirky My latest additions to del.icio.us

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eLearning Cyclops: Signs of Being in e-Learning Hell #eLearningHell

eLearning Cyclops

Signs you are in e-learning hell (as a designer/developer): The Help Desk calls and tells you they are receiving too many calls regarding your course and the _ (pop-up blocker, Flash Player and/or LMS sign-on). I expected it would be a great model of high quality course material and facilitation. Had me laughing but for the crying.

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Create More Income, Impact, and Influence for Your Online Courses and Personal Brand with Professional Self-Made YouTuber Sean Cannell

LifterLMS

Sean’s YouTube channels have over one million subscribers, his videos have been viewed over 43 million times, and he has been featured as one of the “20 Must Watch YouTube Channels That Will Change Your Business” by Forbes. Meaning can we like do business or can you watch a four hour live stream?

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An Amplification of the power of Game-Based Learning in the Corporate World

Mark Oehlert

How the Gamer Generation is reshaping business forever: The gaming generation makes up 90 million individuals from the US alone. In 2003, around 92% of kids age 2 through 17 in the United States access games on a daily basis.Of About 12% are said to be managers already. The short answer is however that the gulf is enormous.

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