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Gaming in Corporate Training: Asset or Liability for Employees?

TOPYX LMS

These statistics support the idea that individuals of varying ages—not just those Millennials born between 1982 and 2004—enjoy gaming. First and foremost, gaming is effective in training because it adds elements of fun to dry topics, while at the same time promoting true learning. Benefits of gaming in corporate training.

Liability 100
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Learning During Times of Growth

CLO Magazine

Barger’s interesting, and even somewhat controversial, stance about the company’s customer service crewmembers involves viewing these employees not as service agents, but as knowledge workers. when it acquired Union Planters in early 2004. They have to be able to get the resources and to work effectively in the local regions.