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TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. Here is some content and references. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here are the slides.

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Trends in Learning: What’s Latest!

Origin Learning

By comparison, a previous Accenture survey found that only 21 percent of US workers said they received company-provided formal training between 2006 and 2011. Here we have compiled a list of the current ways in which workplace learning is being imparted: 1. Make your training content succinct, entertaining, mobile and self-directed.”

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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Here is some content and references from the presentation. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. How is Gamification Different from a Game?

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#ASTDTK14 Slides and Resources

Kapp Notes

Here is an example of gamification in action. The Gamification of Retail Safety and Loss Prevention Training. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Here is Chapter One of “The Gamification of Learning and Instruction.” Reference: Yee, N., & Bailenson, J.N.

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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is some content and references from the presentation. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. Combining Zombies and Running…Gamification of Exercise. Raptivity(Games Pack).

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ASTD ICE Slides

Kapp Notes

Here is some content and references from the presentation. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Blog posts discussing subjects covered in presentation: Two Types of Gamification.

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