Remove 2006 Remove Content Remove Gamification Remove Virtual World
article thumbnail

TrainingMagazine Network Presentation Resources: Interactivity, Games and Gamification: Creating Engaged Learners

Kapp Notes

Here are some videos of the gamification products we discussed. Here is some content and references. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence.

article thumbnail

Why we learn more at play ? gamification and rewards for learning

Ed App

Observe any toddler and see how their natural curiosity propels them to explore how the world works. LEGO’s ‘Serious Play’ movement (LSP) is indicative of how the corporate world has begun to embrace experiential learning. 7 However, gamification comes with the caveat that it is not a one-size-fits-all solution.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Why we learn more at play ? gamification and rewards for learning

Ed App

Observe any toddler and see how their natural curiosity propels them to explore how the world works. LEGO’s ‘Serious Play’ movement (LSP) is indicative of how the corporate world has begun to embrace experiential learning. 7 However, gamification comes with the caveat that it is not a one-size-fits-all solution.

article thumbnail

ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Here is some content and references from the presentation. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments.

ASTD 228
article thumbnail

#ASTDTK14 Slides and Resources

Kapp Notes

Here is an example of gamification in action. The Gamification of Retail Safety and Loss Prevention Training. July 2012 T&D Article: Games, Gamification and the Quest for Interactive Learning. Here is Chapter One of “The Gamification of Learning and Instruction.” Reference: Yee, N., & Bailenson, J.N.

Slides 203
article thumbnail

#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Saw a bunch colleagues and friends, and had lots of fun in the Gamification Workshop. So the slides to the Gamification workshop can be found here. Understanding Games and Gamification for Serious Learning. Understanding Games and Gamification for Learning from Karl Kapp. Pictures from the Gamification Workshop.

DevLearn 242
article thumbnail

Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is some content and references from the presentation. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. Raptivity(Games Pack).