Serious Games & e-learning Gamification #ICELW Concurrent Session Notes
Learning Visions
JUNE 12, 2014
Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. What analytics are we looking at? If the player doesn’t have a positive experience, then we are also failing.
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