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Fostering Patient-centric Gamification Solutions for the Modern Healthcare

Infopro Learning

Additionally, with the surge of the 2019 pandemic, patients have become more active, informed, and open to taking proactive and preventive measures for their health. Gamification in healthcare ?is The healthcare industry is gradually becoming more receptive to gamification in various facets of health and care.?.

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Top 10 LXPs for 2019-2020

eLearning 24-7

For the LXPs of 2019, the post was in late 2018. . You could argue easily that we are in 2019, and thus the rankings should reflect the year 2019, since the qualifications, etc. I added a new feature just for the launch of these rankings within FindAnLMS, it is our personal concierge program, 100% free for everyone. .

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6 Learning and Development Trends You Need for 2019

KnowledgeCity

It’s that time of year again – spectacular foliage against brilliant blue skies, falling leaves, mornings as crisp as fresh apple cider. Here are the top 6 learning and development trends that should top your to-do list for 2019: 1. Learning and Development Gamification. Digital and Mobile Learning (M-learning).

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

These are just some excerpts from Cisco’s Visual Networking Index: Global Mobile Data Traffic Forecast Update for 2014 to 2019, but they clearly prove a point. Because of increased usage on smartphones, smartphones will reach three-quarters of mobile data traffic by 2019. Gamification on the mobile is fun, engaging and convenient.

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Mind The Gap! Watch Out for Business Knowledge Gaps

Time to Know

Many of us know the story of the tree of knowledge where Adam and Eve took a bite from that oh so dreaded apple… Imagine before the bite, if Adam and Eve could have known what knowledge they would have gained. 90% of business leaders believe that learning and design programs are the key to closing such business knowledge gaps.

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Mind the Gap! How the Closing of Knowledge Gaps Can Save Your Business

Time to Know

Many of us know the story of the tree of knowledge where Adam and Eve took a bite from that oh so dreaded apple… Imagine before the bite, if Adam and Eve could have known what knowledge they would have gained. 90% of business leaders believe that learning and design programs are the keys to closing such business knowledge gaps.

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Game-based Learning Market worth $29.7 billion by 2026 – Report by MarketsandMarkets™

QuoDeck

According to the survey conducted by TalentLMS in 2019, 33% of respondents would like more game-like features in their employee training software; about 83% of those who receive gamified training felt motivated. Only gamification or learning does not create engagement. KFC has designed an employee training program with a VR simulator.

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