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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? These innovations represent game-changing performance supports for certain professions. Roger suggests 5 phases of adoption: Innovators (2.5 Currently, only innovators are using VR/AR. VR headsets and AR glasses remain toys.

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The Average Joe imperative

E-Learning Provocateur

While I can’t hack into NASA, I’m confident enough to give any software a go and not be put off by shiny new toys. I am seeing Average Joes everywhere who wouldn’t touch other authoring tools with a 10-foot pole expressing an uncharacteristic willingness to give this one a go. Until I finally gave up for good.

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Virtual reality for pain management

KnowledgeOne

its authors specify that VR “can be defined according to two main factors: one technological (the set of tools allowing the experience), and the other individual (the subjective construction of the experience).” ” In Le traitĂ© de la rĂ©alitĂ© virtuelle (Fuchs et al.), ” The first is immersion and the second is presence.

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What Is eLearning Waiting For?

OpenSesame

We’re still in the throes of defining elearning – experimentation, innovation and cobbling together systems for creating and sharing information based on a variety of tools. Apple and others are creating nifty toys that make creating content accessible to anyone – and make consuming content possible anytime, anywhere.

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Top 11 Learning Technology Trends from LTSF 2019

gomo learning

As well as demonstrating our eLearning authoring tool on our stand, we also explored the conference to discover the latest learning technology trends from industry experts. Disruption can be feared by those set in their ways, but without it, there would be no innovation. 8 + 9) Virtual Reality & Augmented Reality.

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KEVIN THORN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Based in the North Mississippi Delta, Kevin harnesses a bench of creative practitioners in instructional design, e-learning development, illustration, graphic design, animation, and serious comics to develop innovative solutions. It doesn't matter if you have one authoring tool or an entire suite at your disposal. THE INTERVIEW: 1.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Back on December 30 2011, I scoped eight predictions ranging from hardware/software to content types and authoring tools to macro-level mobility trends our team felt would influence the market for mLearning products and services for the year and I wasn’t disappointed (or much surprised) about how it all played out.