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Revolutionizing Education: Why Gamification is Here to Stay

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In this blog post, we delve into the fascinating world of gamification and explore why it is not just a passing trend but here to stay. From improving engagement and motivation to fostering creativity and critical thinking skills, gamification has taken education by storm. Well, get ready to embark on an educational revolution!

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Gamification in Corporate Training: Your Checklist for Training Success

Hurix Digital

There are several advantages of gamification in corporate training and learning. Gamification adds a fun element to learning and provides learners a more immersive and engaging experience. Globally, the gamification market was valued at $ 6.8 Related: The Benefits of Gamification In Business.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

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For example, Flash players used to be an essential ingredient for eLearning courses. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis. For instance, Virtual Reality/Augmented Reality are a hot topic in eLearning industry right now. This brings me to my next point.

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Taking gamification in training to the next level

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Gamification – an effective panacea. Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. In a nutshell, gamification refers to the use of game elements in a non-gaming context to drive user engagement, loyalty or motivate the desired action.

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7 Tips To Stay Ahead Of eLearning Trends And Adapt To Changes

Infopro Learning

For example, Flash players used to be an essential ingredient for eLearning courses. Bookmark these eLearning blogs and news breakers, then refer to them on a weekly basis. For instance, Virtual Reality/Augmented Reality are a hot topic in eLearning industry right now. This brings me to my next point.

Trends 216
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What Pokémon Go Means to the Learning Industry

Gyrus

However, my inability to participate aside, Pokémon Go is a very good application of Augmented Reality, and with the user base growing at such an alarming rate, it has caused many organizations to take pause and evaluate what seems to be endless opportunities in not only the game and its facets but in the delivery method itself.

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Gamification in Corporate Training: Your Checklist for Training Success

Hurix Digital

As is obvious from the name, gamification traces its roots to games; however, unlike games which are primarily meant for entertainment and recreation, gamification includes several end goals and well-defined paths with several milestones to help learners achieve these goals. Globally, the gamification market was valued at $ 6.8