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New spaces, new pedagogies

Learning with e's

Here's the abstract for my keynote: New Spaces, New Pedagogies: Harnessing the Power of Social Media in Education A rapid emergence of social media – the so called ‘Web 2.0’ – has opened up new opportunities for participatory learning in all sectors of education. Unported License. Based on a work at steve-wheeler.blogspot.com.

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It's complicated

Learning with e's

During the discussion we touched on several key issues that influence this, including digital pedagogy, personal devices, games based learning , interaction and immediacy in online environments, augmented reality, and the use of e-portfolios. Unported License. How do we reconcile these differences?

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What is digital learning?

Learning with e's

Learning has always had a large informal component and now we''re witnessing its fruition in mobile learning, augmented reality, gaming, and other technology-supported learning on the move. I wrote about this some time ago, when there were discussions about whether there were any differences between andragogy and pedagogy.

Digital 107
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Learning & Development Conferences in 2022

Limestone Learning

“ Turnstone, bird, perched ” by gris379 is licensed by Pixabay. The event will feature: A leadership panel on pandemic pedagogy research Updated design principles for online learning Leading practitioner tips A celebration of distributed learning, past and future Demo slam, social events and more! Happy (almost) new year!

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New learning environments: The challenge and the promise #EDENchat

Learning with e's

The last two decades alone have seen a rapid rise in popularity of the World Wide Web, smartphones, social media, social networks, augmented reality, wearable technologies and user generated content sites. What do new learning environments promise in terms of new learning, new pedagogy and new opportunities? Unported License.

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Video for learning: Today and tomorrow

Learning with e's

We may see video being used increasingly alongside augmented reality on personal devices, and also as interactive materials to engage students more deeply in doing and making. There is also scope to advance virtual reality and immersive experiences in education, both of which rely heavily on video content. Unported License.

Video 74
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Uncertainty principles

Learning with e's

The annual report is published after extensive consultation with an international panel of technology and pedagogy experts. but perhaps that's a fortuitous error): Uncertainty principles by Steve Wheeler is licensed under a Creative Commons Attribution 3.0 Unported License. Based on a work at steve-wheeler.blogspot.com.