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VenueGen Announces 3D Meetings for "Everyone"

Kapp Notes

It has been described as a lot more than Cisco’s WebEx meeting platform, and a lot less than Linden Labs’ Second Life virtual world. For 55 people, it costs $990 per month. Interestingly, the market for 3D virtual learning spaces for corporations is estimated by Research 2.0 A man and his avatar.

Linden 100
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Getting Ready for the Next Disruptions in Training and Education

Learningtogo

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space. You don’t have to imagine this future; it’s here today.

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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

They jumped headfirst into VR, ignoring the costs, and so on. Yes, anyone whether you are in L&D, or Training or HR or EdTech or Product/Marketing where you are providing training/learning to your employees, customers, association members, internal stakeholders, could start. Hence the birth of webinars for corporate.

Digital 84
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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

The availability of cost-effective resources to facilitate wide collaboration (including open source software that enables wikis, discussion groups, chat and even web conferencing) presents the chance for organizations to reconsider the effectiveness of the performance support being offered to their people. Here's what came up.

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Getting Ready for the Next Disruptions in Training and Education

ATD Learning Technologies

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space.

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Getting Ready for the Next Disruptions in Training and Education

ATD Learning Technologies

For example, I can remember a time when many learning professionals predicted that Second Life would become the norm for immersive training delivery. Once employed only to make digital games more engaging, VR is starting to gain traction in the learning space.

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Top 47 Posts and 10 Hot Topics for February

eLearning Learning Posts

for Marketing – Social Learning Experience The concept is probably easiest to understand by considering what HP did around their course on Web 2.0 Why E-Learning is So Effective - Rapid eLearning Blog , February 2, 2010 E-learning is hot. If done right, it can produce great results by decreasing costs and improving performance.