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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Companies Mentioned. Zombies Run.

ASTD 228
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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Learning 3.0 Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

Here are the resources from my presentation. Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here are the slides: Companies Mentioned.

ASTD 150
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp.

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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. I want to thank all the people for a wonderful event. Here are the slides from the presentation.

ASTD 150
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here is the video I showed during the presentation. Companies Mentioned Designing Digitally.

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ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

In a workshop we called “Play to Learn-Designing Effective Learning Games.” There is no mystery to developing a learning game, just some understanding of the basics and a determination to create an effective learning experience. Here is a post by Sharon Boller providing all the resources for the workshop.

ASTD 202