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ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

In a workshop we called “Play to Learn-Designing Effective Learning Games.” There is no mystery to developing a learning game, just some understanding of the basics and a determination to create an effective learning experience. I also caught up with my friends from Enspire Learning. Great job Diana.

ASTD 202
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ASTD ICE 2013 Presentation Resources

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here are the resources from my ASTD ICE 2013 presentation. Companies Mentioned. Zombies Run.

ASTD 228
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Serious Play Conference

Kapp Notes

Developers will be introduced to new technologies allowing faster, more effective game creation and hear lessons learned from mature studios. We want attendees at the conference to walk out with actionable strategies they can use to start a development program at their organization or helpful input to improve their business plan.”.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Learning 3.0 Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game.

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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here is the video I showed during the presentation. Companies Mentioned Designing Digitally.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. The Proteus Effect: Implications of transformed digital self-representation on online and offline behavior. Here are the slides from the presentation. Gamification of Learning from Karl Kapp. Zombies Run.

ASTD 195