Remove Effectiveness Remove Learning Space Remove Second Life Remove Virtual World
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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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Virtual World Brainstorming Session

Kapp Notes

One of the great things about what I do is getting to meet and work with really thoughtful and creative people and the other day, I got a chance to brainstorm with a group of great people on the topic of Virtual World Implementations. Why invest in 3D learning spaces? It is learning by doing.

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A Conversation with Andrew Hughes

Kapp Notes

Working in the space of 3D virtual immersive environments (VIE) is a small, but dedicated group of people who are creating some really wonderful and powerful learning. The other day I had a chance to virtually catch up with Andrew Hughes who is the president of Designing Digitally, Inc.

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Year End Musings, Reflections, Predictions and Thoughts: Part One

Kapp Notes

I have consulted and discussed with too many organizations looking for context in learning to know that gamification is important and will make a positive difference. Virtual Worlds are Not Dead (although some are). Another virtual world has bitten the dust in 2011, Teleplace. They’ve released version 2.0

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Learning in 3D Summer 2009: Class One

Kapp Notes

Recently, we had our first summer class of the course "Learning in 3D," the class focuses on how to create 3D learning spaces and how to use those spaces effectively to promote learning and to leverage the wonderful attributes of 3D. Tags: Second Life 3D worlds.

Classes 100
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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

Netscape took the browser world by storm. The point here is that technology not fully understood, debuted, and changed the way we do things, experience things, and learn things, appeared. Anyway, XR is combing the physical world with the virtual world, with a real-time experience. Your worries are gone.

Digital 84
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Imagined worlds

Learning with e's

One of the new skills that teachers will need to master in the future will be the ability to manage virtual learning spaces. Learning always takes place in the mind of the learner, but the formalised activities of learning have never been confined to the classroom. They are bounded by walls, rules and conventions.