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Volatility in 3D Virtual World Industry

Kapp Notes

There is a great deal of "churn" in the 3D virtual immersive environment space. I think it is natural churn in a market that is fast emerging but some of that churn can seem unfriendly and one can certainly see the industry as "half-full" as the analogy goes. However, I think it is just part of the evolutionary process.

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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Yesterday, Philip Linden (AKA: Philip Rosedale ) stepped down as CEO of Linden Labs (yes again). Bob will lead Linden Lab while we conduct the search. He said many longtime Second Life users are angry at the recent decisions by the company that runs the service, Linden Lab. He has done this before and then come back.

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Predictions for 2010

Clark Quinn

Several technologies are poised to cross the chasm: social tools, mobile technologies, and virtual worlds. Each has available technologies, best principles established and emerging, and real successes. Tags: mobile social strategy technology virtual worlds. The devices are out there!

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e-Clippings (Learning As Art): New Numbers and New Transparency from Linden Lab/Second Life

Mark Oehlert

What kills me though as I read t he comments on the TechCrunch post , comments like " I just get so damn bored walking around second life.that needs to change " and " I explored the second life world for a week to try and understand the hype " - is how people that are so tuned into Web 2.0 so is a virtual life.

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e-Clippings (Learning As Art): Mark is very late to the virtual worlds big news about SL and IBM.

Mark Oehlert

. | Main | "A Vision of Students Today" from the Creators of "The Machine is Us/ing Us" » October 19, 2007 Mark is very late to the virtual worlds big news about SL and IBM. So yes, Ive fallen a bit behind in my virtual world reading but that just means I get to see all the interesting stuff all at once. " Yea!

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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." People are busy.

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e-Clippings (Learning As Art): Voice Coming to Second Life

Mark Oehlert

Here are three scenarios that Linden puts out there: Scenario 1 - Residents can teleport to voice-enabled land, andautomatically start speaking, with the volume of speech modifiedaccording to their spatial relationship with others. This should add a much needed layer of interaction to this virtual world. From the land of Huh?