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Volatility in 3D Virtual World Industry

Kapp Notes

I think it is natural churn in a market that is fast emerging but some of that churn can seem unfriendly and one can certainly see the industry as "half-full" as the analogy goes. See Change is under way at ThinkBalm Linden Labs announces layoffs, appears to be contemplating shuttering Enterprise Edition efforts.

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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Yesterday, Philip Linden (AKA: Philip Rosedale ) stepped down as CEO of Linden Labs (yes again). Bob will lead Linden Lab while we conduct the search. He said many longtime Second Life users are angry at the recent decisions by the company that runs the service, Linden Lab. He has done this before and then come back.

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e-Clippings (Learning As Art): New Numbers and New Transparency from Linden Lab/Second Life

Mark Oehlert

It certainly isnt Linden Labs responsibility to entertain you - that has never been their business model, all they have done is provide a 3D virtual world development platform where the only limitation (outside of number of prims) to what you can create is your own vision. From the land of Huh?

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Predictions for 2010

Clark Quinn

Virtual worlds are a little bit more still in flux (while Linden Labs’ Second Life is going corporate as well, some of the other corporate-focused players are in some upheaval), but the value proposition is clear, and there are still plenty of opportunities. The barriers are coming down rapidly.

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Standards and success

Clark Quinn

Eventually, one format will emerge, but it may take committees, or it may be that someone like Linden Labs will own the space sufficiently that everyone will lock into a format they provide. At the recent VW talks hosted by SRI, one of the topics was the inability to transfer a character between platforms.

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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." Expertise is emergent.

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e-Clippings (Learning As Art): Mark is very late to the virtual worlds big news about SL and IBM.

Mark Oehlert

The good news is that Second Life ne Linden Lab, has announced a partnership with IBM to "develop new technologies and methodologies based on open standards that will help advance the future of 3D virtual worlds. So after defending Linden Lab, here's the other side. between Stephen Downes and Sean Fitzgerald.