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How to Build a Gamification Strategy – An Expert View

Harbinger Interactive Learning

A popular perception of gamification is that it is most suited for a younger audience. The first step is to identify the learning objectives and understand the target learners. The strategy needs to be altered according to the learner demographics and learning objectives. Check out our gamification framework.

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Top 5 Tips to Choose the Best Gamification Design Elements

Harbinger Interactive Learning

Hence, when starting with creating a gamification design, it would be ideal to keep the end goal in mind – be it business benefits, learning goals, and so on. While there is no one framework or design to suit all learning needs, typically, there are five essential factors that bring out the best in a gamification design.

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A Quick Guide on the Benefits and Challenges of Gamification

Harbinger Interactive Learning

Cannot have a standard design template – There is no one-size-fits-all design for eLearning, and it needs to be customized to suit the learning needs of all the learners. In short, a well-designed gamified content needs to stick to the learning objectives. It cannot take the learner away from the real purpose.

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An Educational Program to Help Teenagers Recover from Nicotine Addiction: A Case Study in EdTech

Harbinger Interactive Learning

Keeping in mind the preferences and needs of teenage learners, sensitivity around the subject area, and the learning objectives, it was important to get the technology selection and design of the program right. Harbinger decided to give the teenage learners a Netflix-like user experience. App Development.

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An Educational Program to Help Teenagers Recover from Nicotine Addiction: A Case Study in EdTech

Harbinger Interactive Learning

Keeping in mind the preferences and needs of teenage learners, sensitivity around the subject area, and the learning objectives, it was important to get the technology selection and design of the program right. Harbinger decided to give the teenage learners a Netflix-like user experience. App Development.

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Janhavi Padture – Crystal Balling with Learnnovators

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity, YawnBuster and TeemingPod.

Raptivity 100
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JANHAVI PADTURE – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Strategy & Research, Harbinger Knowledge Products): Janhavi has over 17 years of experience in the Information Technology field with a focus on web development, project management and marketing. At Harbinger, Janhavi has been involved in strategy, marketing, CRM and new product initiatives including Raptivity, YawnBuster and TeemingPod.

Raptivity 100