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Harbinger at Learning Solutions Conference & Expo 2022: Our First-Hand Experience

Harbinger Interactive Learning

And the timing couldn’t get better with Harbinger attending the Learning Solutions Conference & Expo 2022 after a long hiatus. This year, Rohan Bhosle, Associate Director – Business Development at Harbinger Group, attended the three-day conference and came back with some great experiences to share.

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How to Build a Gamification Strategy – An Expert View

Harbinger Interactive Learning

The first step is to identify the learning objectives and understand the target learners. The strategy needs to be altered according to the learner demographics and learning objectives. Want to know how Harbinger can help you gamify your content? User character types often play an important role at this juncture.

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Top 5 Tips to Choose the Best Gamification Design Elements

Harbinger Interactive Learning

However, it would be good to know that any application or experience needs to have at least one of these core drives to engage the user in a real learning experience. Harbinger recently helped a US-based fast food retain chain with scenario-based gamified training to train their drive-thru workforce using real-life experiences.

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How LCMS Revolutionizes the Creation and Delivery of Learning Content

Harbinger Interactive Learning

It’s an environment that allows developers to create, store, reuse, manage, and deliver learning content from a central repository. LCMS’s generally work with content that is based on a learning object model. It starts with identifying business needs such as: a) Reusing the content to be published in various formats.

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A Quick Guide on the Benefits and Challenges of Gamification

Harbinger Interactive Learning

In short, a well-designed gamified content needs to stick to the learning objectives. Gamification should push the learners to achieve a new level and help them learn quickly. This interactive webinar was hosted by Dr. Vikas Joshi, CEO of Harbinger Group. It cannot take the learner away from the real purpose.

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An Educational Program to Help Teenagers Recover from Nicotine Addiction: A Case Study in EdTech

Harbinger Interactive Learning

Keeping in mind the preferences and needs of teenage learners, sensitivity around the subject area, and the learning objectives, it was important to get the technology selection and design of the program right. Harbinger decided to give the teenage learners a Netflix-like user experience. App Development.

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An Educational Program to Help Teenagers Recover from Nicotine Addiction: A Case Study in EdTech

Harbinger Interactive Learning

Keeping in mind the preferences and needs of teenage learners, sensitivity around the subject area, and the learning objectives, it was important to get the technology selection and design of the program right. Harbinger decided to give the teenage learners a Netflix-like user experience. App Development.