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Open Source eLearning Tools

Tony Karrer

You can find a long list of tools broken into authoring tools, games/simulations, quiz/test tools, social media, delivery platforms, tracking and whether they support mobile. Subscribe to the Best of eLearning Learning for updates from this blog and other eLearning blogs.

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e-Clippings (Learning As Art): "Using Open Source Social Software as Digital Library Interface" (D-Lib Magazine)

Mark Oehlert

" March 26, 2008 in Application Becomes the Platform | Permalink TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference "Using Open Source Social Software as Digital Library Interface" (D-Lib Magazine) : Comments The comments to this entry are closed. books futures Web 2.0

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Performance - Collaboration - Social Network Analysis - eLearning Hot List

Tony Karrer

June 4, 2009 From E-Learning to Social Learning , June 10, 2009 Investigating the Application of Social Software to Support Networked Learning , June 4, 2009 Top Keywords Social Learning (34) Social Network Analysis (4) Collaboration (43) Mobile Learning (18) Performance (46) Learning Management System (11) eLearning Technology.

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Top 100 eLearning Items

Tony Karrer

Tools Collaborative Learning Using Web 2.0 Tools Collaborative Learning Using Web 2.0 Applications in Learning Rethinking Learning Styles Understanding E-Learning 2.0 Try Before You Buy Tools Used Better Conferences - Response Needed Roles in CoP's The science of learning Learning 2.0

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Learning with 'e's: The 5th Plymouth e-Learning Conference

Learning with e's

The event will once again be held in the spectacular Roland Levinsky Building, on the University of Plymouth main campus.

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What's on Your Social Wish List?

CLO Magazine

Several social network suite vendors have offered us incredibly deep discounts if we make up our minds in the next two days. I need you to give me a one-page wish list of the capabilities you require from social software to make the most of social learning and carry out your vision of what we need to do.”

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Redefining learning spaces

Learning with e's

We invite papers on the digital divide, e-learning methods and case studies, mobile and pervasive technologies, digital games, multi-user virtual environments, informal learning, new classroom technologies, personal learning environments and social software.